As
Fallout 4 would not run on my PC, I
was reduced to playing it on the PS4. At least I’m getting to play the game
without it crashing after 10 seconds.
I’ve
played a lot of it recently, and it’s great. Top-notch open world exploration:
great visuals, sounds, locales, quests, and so on. I’d like to share some of my
adventures from it here, and if I were playing it on my PC, with FRAPs, this
would be easy. But I need to transfer all the necessary screenshots and videos
from my PS4 to my PC in order to do that. That will happen…later.
The
best thing from this game, for me, and same for Skyrim and Fallout 3, is
exploring and discovering. The little adventures that just come up from me
walking around, without necessarily following a quest. Recently, I headed towards
the coast, and came across a lighthouse filled with Children of Atom (who are
hostile in this game…). I then walked through the ruins of a quiet little
coastal town. I even stopped at a church. The silence was broken by a Mirelurk
Queen shooting up out of the ground. This scared me a lot, and, as is the case
when I run into Deathclaws and Radscorpions, I ran for the nearest shelter.
Here, it was the church. I ran up the stairs as I heard the beast stomping
around below. Moments like this are some of the most memorable from these
games. I feel a real sense of panic as I head for shelter, a colossal monster
on my tail. Hearing it outside as I quiver in the shadows feels like something
that was scripted, though it isn’t. It’s just something that happened as I
wandered around. This is where these open-world games shine. My favorite
‘mode-of-play’ in Elder Scrolls and
the recent Fallouts is to wander
around and let adventure just happen: coming upon places, people (hostile or
friendly), things, and so on.
Maybe
I should just do a ‘Thoughts On’?
-Thoughts
on Fallout 4-
With
Fallout 4, Bethesda has created
another fascinating world to explore, filled with adventure, characters,
monsters, items, and stories. Like in Skyrim
and Fallout 3, the visuals and
audio are both excellent, and complement gameplay that gives players freedom to
explore and discover as they wish, whether sticking to quests or not.
Unlike in previous open-world titles by Bethesda, Fallout
4’s player character speaks. The main storyline, which involves a missing
person, a private eye, synthetic androids, and a shadowy organization, are more
interesting than those in Bethesda’s other open-world games.
Even
still, the greatest enjoyment of Fallout 4
lies in exploring its world unfettered by a main storyline. Players will get
the most out of the game when they wander off with no set destination in mind,
but chance upon people, places, and all kinds of adventure “waiting” to happen.
You never know what might come next in the wastes of post-nuclear Boston, or
“the Commonwealth” as it’s called within the gameworld. One of my most
memorable escapades was when I journeyed off to the coast and discovered a
lighthouse and a small coastal village, and had what was a quiet reverie on the
beach interrupted by a large monster shooting up from the sand. This monster
being well above my level, I fled.
Any single building or location you may come upon in the wasteland will have enemies,
story, and items enough for an hour or two of gameplay. The
stories you come across range from the macabre to the humorous. A ‘Hubris
Comics’ building contains back-and-forth between staff on the casting of one of
the female characters in a TV series of a comic book; an old shipyard was run
by a man who tried to tame crab-like creatures called “mirelurks”, but failed
at it (as his corpse indicates); another place known as the “Pickman Gallery”
is not a gallery for art, but for dead bodies, and the artist is the resident
psychopath. Anyone who has played an open-world Bethesda game knows the kind of
ironic, humorous, and horrifying stories one will come upon in the different
dungeons scattered across the overworld. Fallout
4’s world is a collection of sci-fi, drama and monster movie fiction, each
location being like an episode from a Saturday morning sci-fi serial.
The
characters, too, range from humorous to horrible. The Super Mutants speak lines
made funny by their stupidly insincere voices. The various raiders and gangs
throughout the wastes all curse and speak in sadistic and violent terms, as
before in Fallout 3. Both these
groups have bodies and body parts hanging up as wards to explorers such as
yourself. There are the “Children of Atom”, a religious group who has conceived
of atom as a world-creating god. Unlike in Fallout
3, the Children of Atom here are usually hostile towards the
player-character. There is also the Brotherhood of Steel, a Fallout series mainstay who are a group
of technology zealots, devoted to preserving and understanding the technology
buried throughout the wastes. (This time, they have helicopter things and a
huge zeppelin.)
In
additions to these groups, there are the monsters. The post-nuclear monsters
are truly horrible: giant scorpions are back (the Radscorpions), the menacing
Deathclaw returns, the Mirelurks (crab and lobster-like creatures) are also
back, as are Feral Ghouls (zombies) and various mutated insects. Each
monster seems more powerful this time (or maybe it’s just me?). It’s no wonder
most wastelands residents are crazy or violent. In a world filled with monsters
such as these, how could one not be that way? (Of course, this is a game
overworld. Game overworlds are known for having human beings and terrible
monsters living in close proximity to one another.)
There
are the walled cities, which are the only places of safety. These cities are
built on the ruins of the pre-war world. One, "Diamondy City", is built on a
baseball field (in which there is a merchant who insists that baseball was a
game in which the players beat each other to death with bats). Another, “Goodneighbor”,
is built around Boston’s old state house (the leader of which, wearing John
Hancock’s once-on-display outfit, has dubbed himself “Hancock”). But even these
relatively safe places are full of seedy and corrupt characters and places,
each city rife with social commentary (like Diamond City’s conflict between a
newspaper and the mayor).
Overall, Fallout 4’s post-nuclear Boston is a
world that would turn even the most naïve optimist into a pessimist (or
realist?). It is a world of monsters, psychopaths, of corruption, violence,
ruin, struggle, where the weak live in fear of the powerful and constant decay
thwarts attempts at progress. Not like our world at all. But, at least it’s a
world one can run around freely in (until killed by the nearest monster or
nut-job).
All
the exploration in this world is driven by a role-playing game system that is
more Fallout 3 than Skyrim. Each time you level up, you can
spend one point on one of the six basic “SPECIAL” attributes (Strength,
Perception, Endurance, Charisma, Intelligence, Luck) or on a perk.
These perks are gameplay buffs, and may increase inventory weight, improve
weapon accuracy, and so on. They require certain of the base SPECIAL attributes to be at a
certain level before they can be chosen. It’s a simple system, though I miss Skyrim’s feature whereby using a certain
kind of weapon or trait would earn experience points for that one weapon or trait. I wish
I could level up energy weapons as I use them, just as I could level up archery
in Skyrim by using the bow, but alas—this
feature is gone.
Most
will be happy to hear that the weapon condition system is gone, so no more need
to repair weapons. A crafting system is here, though, so you can craft new
types of aid to use in combat, and mod weapons and armor. These systems are
there for you to use, but you don’t have to use them.
VATs
is back, though trickier: in Fallout 3,
the game paused when in VATs, but in Fallout
4, action proceeds, just in slow motion. Otherwise, it’s the same: select
body parts to aim at, hit go, and watch the proceeding action in slow-motion.
Is
there anything to be desired in Fallout 4?
Well, incidental to its open-world design is the potential for bugs aplenty.
These include quests not working, items floating in the air, the game crashing…
and so on. Veterans of Bethesda’s open-world titles will be ready—if you are
not such, ready yourself.
Bugs
aside, I think Fallout 4 is an
excellent game. It’s open-world Bethesda, which I love, and it’s done really
well here. A fantastic entry in a great series.
*Note that the screenshots used in this post are from Gamespot.com's collection. I didn't include some I made myself because...well, playing Fallout 4 on the PS4, I have a few more hoops to get through to put them onto my PC and then onto this blog.
*Note that the screenshots used in this post are from Gamespot.com's collection. I didn't include some I made myself because...well, playing Fallout 4 on the PS4, I have a few more hoops to get through to put them onto my PC and then onto this blog.
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