Showing posts with label Currently Playing. Show all posts
Showing posts with label Currently Playing. Show all posts

Sunday, May 28, 2017

Prey review, etc.



My Prey review is up at GameLuster. I liked it!

Now on to the massive backlog of 2017 titles I've missed, including Zelda. I will not be reviewing it for GameLuster as it's a bit past the time and someone else already has. But, I may review it here...

Then there are gameplay videos, like my Quake speedruns. My latest I haven't posted here, but they are up on YouTube. I will post them here too, though.

I'm excited for summer and am excited to be a gamer. This year I'm even somewhat looking forward to the Call of Duty title ("World War II"). How could 2017 offer more?

Currently Playing, 5-21-17


This prior week I have been enjoying one old game, Legacy of Kain: Soul Reaver, and one new game, Prey, that take me back to the “good old days.”

Soul Reaver is a game I had purchased in a Good Old Games sale some time ago and have finally gotten to. It is serving as my gateway into the greater Legacy of Kain series – I have Blood Omen for the PlayStation ordered and on its way. I wish I had played these games back in their day.

Soul Reaver reminds me of Super Metroid for its open-world which you progress through as you gain new powers. The combat, like in Metroid, is there, but not deep or central. The material / spectral world dichotomy adds flare. The soundtrack is great. So once again I’ve discovered a gaming treasure I’ve, so far, missed out on.

As I referenced, Soul Reaver takes me back to the early days of 3D third-person games like Ocarina of Time. That Zelda title was one of the first 3D console games I played, so it’s a point of reference for me, personally.

I love that Prey, as I noted in the last post, takes me back to System Shock 2. The further I progress in the game, the more the flashbacks keep coming. I also get many original Shock vibes due to the space station, rather than space ship, setting. I love rationing ammo and neuromod upgrades, always feeling vulnerable – like the good old days!

I have also played Strafe, but have been let down by it. I’m tired of games that advertise themselves as a throwback FPS but are not that. You can as much call Strafe a throwback shooter as you can call Spelunky a throwback platformer. It’s a rogue-like. Elements of old-school shooters are there, but the core of the game is not 90s FPS. I’ve had some fun with it, but it’s not anywhere near the experience I thought it’d be. I let myself get too hyped about this one, buying into false advertising. Should’ve known.

So I’ll be focusing on Prey and Soul Reaver. (Oh, and there’s Zelda: Breath of the Wild that I need to get back to…and Yooka-Laylee…)

Saturday, May 6, 2017

Update, 5-6-17


Yooka-Laylee, so far, is good.
I was hyped for Yooka-Laylee, Banjo fan that I am. I’ve been playing it since it launched, and it’s fun, smooth, and nostalgically-pleasing. The world design and difficulty vary from just-right to underwhelming, but I’ve only unlocked and have explored three worlds (two of them just barely). Once I have completed the game, I can give a fully-formed “Thoughts On.” My feelings now are “Good.”

I am currently playing through Prey, for fun and to review for GameLuster. I had not followed the coverage for this game, so knew little about it going in. As such, I was pleasantly surprised when I discovered that it’s a spiritual successor to System Shock 2.
Prey is my kind of game.
System Shock 2 is one of my favorite games ever (if I ever got back to my favorite games list, it would be one of my top ten favorite PC titles). The atmosphere of isolation, the compromised space station with bodies everywhere, the communicant sending you messages, the Neuromod upgrades, the open-ended design, the very fun GLOO Cannon, the ability to sneak, and the sense of horror are each game design elements that I love – this style of game is perhaps my favorite (or second favorite to Thief’s design). Again, I had not read about any of this – I only knew Prey was a sci-fi themed shooter-with-powers, so I have been in heaven playing it.

Strafe looks great.
I am looking forward to Strafe, the throwback shooter from Pixel Titans and Devolver Digital. I love all the “bleeding edge 1996!” humor in the game’s promotional material (check out strafe1996.com). It’s even priced at $19.96 (on PC and Mac)!            
Otherwise, I’ve got my eyes on Crash Bandicoot N. Sane Trilogy and need to get back to Zelda: Breath of the Wild. Games I’ve skipped, but will check out later, are Resident Evil 7, Persona 5, and Horizon Zero Dawn. I will also get around to Torment: Tides of Numenera, but I need to play Planescape: Torment first (which I’ve started). 
I’d rank 2017 better than 2014, ’15, or ’16, so far. 

Tuesday, November 1, 2016

Overdue Update: 11-1-16
            I let my blog get away from me.
            Time for a new post…and a new post topic. This post topic, “Overdue Update”, is for when I allow much time to pass before adding a new blog post. For this first Overdue Update, I’ll list the games I’ve been playing and the ones next year that I’m anticipating.
            Since my last post back in August, I’ve continued multiple game replays. This includes, as usual, a lot of Thief fan missions, but also other game titles like Deus Ex. This one is special because I haven’t revisited the game since my first playthrough, so this is my first replay of the title. I’m playing it with the fan-made High Resolution Pack. It’s quite enjoyable!
            My new game rounds include dabbling back in DOOM every so often, continuing to wander the wastes of Fallout 4 (haven’t even gotten to the DLC), and continuing MGSV (just recently got to some new, really well done story bits in part two).
            Dishonored 2 comes out on the eleventh. I will likely purchase and download it in time for Christmas break.
            Next year will be great. I’ll list the main ones again: Zelda: Breath of the Wild, Persona 5, Luke and Laylee, potential Quake Champions beta, Prey, Resident Evil 7, The Bard’s Tale IV, and the System Shock remake. Sounds great!
            Another three months (or two and a half), another blog post.

            Coming up: more thoughts on Fallout 4 and MGSV, and summaries of a few Thief FMs.
Back in style.


Wednesday, August 10, 2016

Currently Playing, 8-10-16


          Half-Life 2 replay:

            I’ve replayed most of the classics to near death, but there’s an odd one here or there that I haven’t revisited much. One of those is Half-Life 2, a game that I love but, despite having replayed its predecessor thousands of times, have only replayed once or twice, and those times years ago. I’ve kicked around the idea of going back through it again for a long time, and recently, on a whim, finally started it up. As soon as the menu opened up to the City 17 plaza scene and I heard the Combine soldiers’ radio communications, I knew I was in for a treat and that neglecting Half-Life 2 all these years had been a mistake.

            The G-man intro and Dr. Breen’s welcome weren’t as mystically amazing as they were in 2004, but I was drawn in nonetheless and soon wanted nothing more than to live in Half-Life 2. It’s a great game.

            The pacing is just right. There’s no overlong intro, you almost immediately are moving around in the gameworld, the characters, classic Black Mesa staff and newcomers like Alyx, are introduced in timely succession, references to the first game and fan service are present but not overwhelming, and soon enough you’ve got a crowbar. From what I remember of my earlier playthroughs, and as I’m sure I’ll come to find out again, the pacing remains perfect throughout the game. This includes shooting, solving puzzles, experiencing scripted narrative sequences, and controlling vehicles. Each component is served up just right in good time, with nothing outstaying its welcome.

            The atmosphere is well done in that it’s Half-Life but also successfully dystopian city. I remember reading somewhere that part of the creative direction for Half-Life 2 was to create the Half-Life feel in a new setting by establishing the same elements from Black Mesa and placing them into City 17. Valve certainly succeeded. I’m in a dystopian city…but it’s definitely Half-Life.

            I appreciate more design elements now than I did back in 2004. This is the principle I’ve experienced of appreciating the finer aspects of art and entertainment—and I guess of everything—as we grow older. One such moment came near the end of Water Hazard when I took out the helicopter. The pesky thing that had been bothering me for much of the latter half of the level I was finally allowed to destroy—and just when the chopper’s destroyed husk crashed on the ground, a well-timed music cue played. Perfect! This little detail I had never noticed before.

            Speaking of music, I love the music, both new and original. The audio is another area in which Half-Life 2 has new content but also enough classic content to make it feel like Half-Life. My only gripe is that some loading zones can cut a music track short before its intended time to stop. A minor gripe, yes, and perhaps my only complaint with Half-Life 2.

            I want to post more on this fantastic game as I continue my journey through it. I’ll end this post by once again citing the pacing as this game’s greatest strength. How elements from the first Half-Life, and one unique to this sequel, are introduced is very well done on Valve’s part.

            Well, then, on to Black Mesa East, and then Ravenholm, and then the dune buggy, and then…ah yes, it’s all coming back to me!

Sunday, December 27, 2015

Currently Playing, 12-27-15


            Recently I completed both American McGee’s Alice, one from my backlog, and Wolfenstein: The Old Blood, a 2015 release. I’ve posted “Thoughts On” features for both of them, which I will do for each game I complete or reach near the end of.

            Currently I’m playing The Witcher 3 still, with a plan to soon finish the main quest; also Alice: Madness Returns and Donkey Kong Country: Tropical Freeze. The latter I just started today, and I’ve really enjoyed it. I also played through the main mission of Metal Gear Solid V: Ground Zeroes. I plan on getting to MGSV: The Phantom Pain early next year.

            Later this week I want to purchase Super Mario Maker. It sounds great and I want to dig into it before 2015 slips away. I recently purchased Grim Fandango Remastered, which I plan to get into later this week as well. I gave up on Hotline Miami as it got ridiculous in difficulty (this is more against me than the game. I think it’s a great game, I just started getting burned). Otherwise I’ve got Mass Effect 3 on tap.

            My forecast for next year includes the following. I list them in terms of my interest and anticipation:

~2016 forecast:

-Zelda Wii U

-Dishonored 2

-Doom (4)

-Rise of the Tomb Raider

-Kingdom Come: Deliverance

-Mirror’s Edge 2

            I don’t list X-COM 2 as I haven’t played enough of the X-COM games, old or recent, to get psyched. But I will get to them!

            I think Dishonored 2 has the chance to be another great “closest thing you’ll get to a solid new Thief game and what BioShock should have been” experience, like its predecessor (which is my top game of 2012). But Zelda Wii U is my top anticipated for 2016. It has the potential to be phenomenal, especially given what a masterpiece Zelda: A Link Between Worlds was (that was my top game of 2013).

            2015 was a great year for games, and 2016 will be too. This is great as 2014 was mostly dry for me, but dang if I don’t have a lot of catching up to do!

Thursday, December 24, 2015

Currently Playing ~ 12-24-15

Today is Christmas Eve, the day I have always preferred to Christmas Day. Tonight is when my family opens gifts and really celebrates Christmas. I will be keeping Christmas by playing the Thief II fan mission “A Thieves’ Holiday” tonight. In it you don’t thieve, but prepare your home for a Christmas party. It was uploaded to TTLG.com in 2004, another great one from user Yandros.

Christmas time also means it’s time for the big Steam sale. Last night I purchased Wolfenstein: The Old Blood and played it for a while this morning. I love it, especially its references to the occult portions of Return to Castle Wolfenstein.

I also picked up where I left off in Hotline Miami. I cleared chapter 9! Only to get stuck at chapter 10. Tough game.

Otherwise I’ve been playing Mass Effect 3. I’m constantly flashing back to Mass Effect 2, which I played a ton of, but back in 2010. I love being taken back, as ME2 was one of my favorite games of 2010. It’s good to be Commander Shepard again.


It’s also good that it’s Christmas again. 2015 has been a great year for games. The only downside is that it’s hard to keep up with them all!

Saturday, December 19, 2015

Currently Playing ~ 12-19-15

     One reason my gaming backlog is massive and continues to grow is because I get sidetracked. Today, I opened up Steam, and soon after saw a recommendation for a remastered Turok: Dinosaur Hunter. Yes, optimized for PC, and all that. I’ve loved the N64 version, but it can be uncomfortable to play because of the controls and a field of view that’s even bad on a TV. This PC optimized version is extremely playable. And there’s an adjustable field of view! Yes, a PC port of an eighteen year old N64 game has more graphics options than PC ports of current releases.

     I also have determined to finally play Mass Effect 3. I recently copied over my old ME2 character files to my current gaming PC for this very reason. ME3 will be the sci-fi complement to the high fantasy of Witcher 3, which I also continue to play. In Witcher 3, I have also gotten used to
the combat and bumped up the difficulty to "Story and sword!", and then again to "Blood and
Broken Bones!" This to update my earlier post where I noted I had the difficulty on "Just the story".

     I will now go against the “playing” portion of this post by sharing that this past Tuesday night I saw the encore showing of Rifftrax’s live riffing of Santa Claus and the Ice Cream Bunny. It was hilarious, top notch material from those guys, shorts included. Last night I saw Star Wars: The Force Unleashed. It was okay to good. The original Star Wars trilogy has such a mythic quality to it that no new Star Wars will satisfy in quite the same way. So I don’t expect that. Even still, nothing great about the new Star Wars. But it is good. Certainly okay.

     I know I promised new entries in my top ten lists such that said entries are now overdue. My apologies. Maybe this next week?

I will also say Merry Christmas here, lest I not post again before that holiday. So Merry Christmas! And a happy new year… though I hope I post at least once more before it’s 2016!

Friday, November 27, 2015

Currently Playing ~ 11-27-15


            I’ve been playing a lot of The Witcher 3. I’m exploring around in addition to following the main quest, and find it to be a very great game. I have complaints: no quick load (and sitting through the story setup each time you do a manual load) and the combat control feeling more built for a gamepad and awkward with a keyboard and mouse. But my overall view is that The Witcher 3 is great. I find it visually stunning even with the graphics settings at medium. (This game also reminds me that I need to get another stick of RAM.)

            With the Witcher 3 going, Fallout 4 got pushed to the side. I’ll pick it back up once I’ve satisfied myself with Witcher 3. I also have been playing Shovel Knight—fantastic game—and started up Metroid Fusion, though I may not get back to it in full until I’ve beaten Shovel Knight. I’m passing on Star Wars: Battlefront, am putting MGSV in my on-hold backlog pile (along with MGSIV, by the way), and am passing on getting either an Xbox One or PS4. I have plenty of new releases, gigantic Steam and GOG backlogs, dozens of Thief fan missions, and a Wii U and 3DS. I couldn’t handle anymore games!

            My next entries in both the top ten lists will be coming within the next week. Otherwise, signing out. ~