Sunday, December 27, 2015

Currently Playing, 12-27-15


            Recently I completed both American McGee’s Alice, one from my backlog, and Wolfenstein: The Old Blood, a 2015 release. I’ve posted “Thoughts On” features for both of them, which I will do for each game I complete or reach near the end of.

            Currently I’m playing The Witcher 3 still, with a plan to soon finish the main quest; also Alice: Madness Returns and Donkey Kong Country: Tropical Freeze. The latter I just started today, and I’ve really enjoyed it. I also played through the main mission of Metal Gear Solid V: Ground Zeroes. I plan on getting to MGSV: The Phantom Pain early next year.

            Later this week I want to purchase Super Mario Maker. It sounds great and I want to dig into it before 2015 slips away. I recently purchased Grim Fandango Remastered, which I plan to get into later this week as well. I gave up on Hotline Miami as it got ridiculous in difficulty (this is more against me than the game. I think it’s a great game, I just started getting burned). Otherwise I’ve got Mass Effect 3 on tap.

            My forecast for next year includes the following. I list them in terms of my interest and anticipation:

~2016 forecast:

-Zelda Wii U

-Dishonored 2

-Doom (4)

-Rise of the Tomb Raider

-Kingdom Come: Deliverance

-Mirror’s Edge 2

            I don’t list X-COM 2 as I haven’t played enough of the X-COM games, old or recent, to get psyched. But I will get to them!

            I think Dishonored 2 has the chance to be another great “closest thing you’ll get to a solid new Thief game and what BioShock should have been” experience, like its predecessor (which is my top game of 2012). But Zelda Wii U is my top anticipated for 2016. It has the potential to be phenomenal, especially given what a masterpiece Zelda: A Link Between Worlds was (that was my top game of 2013).

            2015 was a great year for games, and 2016 will be too. This is great as 2014 was mostly dry for me, but dang if I don’t have a lot of catching up to do!

Thoughts On...


American McGee’s Alice
PC, 2000
EA, Rogue Software

~
 

American McGee’s Alice is an older PC game (if you consider 2000 old) that I did not play back in the day but finally got around to a couple of years ago. Even after ‘getting around to it’, it sat in my backlog for two more years. This isn’t because it is a bad game, but because it sits in a pile of other games that I incrementally play through, all the while keeping up with new releases. (It’s hard to be a gamer…) I recently finished it, and here share my thoughts.

Mr. McGee’s Alice is a straightforward action game. There is platforming in the game, and you could say it’s part platformer, but this misses the main drive of the game: moving forward and killing enemies.

It’s more comparable to Quake and Quake II than it is to any of the platformers of its era. This is no surprise given the game’s pedigree: Rogue Software made an expansion pack for both Quake and Quake II, and American McGee began his career in games working for id on Doom II.

Alice is built on the Quake III engine and feels like a mod you had downloaded for the game. The model of Alice running around acts how you would picture the Quake marine running, if you were ever to zoom the camera out to a third-person perspective in that game. You cycle through a weapon roster much like you would in Quake. There was even a moment when an enemy gave me an unintentionally helpful rocket jump, by shooting a projectile right at my feet, which sent me upwards to a higher platform.

So the gameplay is accessible action. For the most part, the game isn’t difficult, save for a few sections of tricky platforming, large numbers of enemies assaulting you at once, or maybe one of the boss battles. But the game’s save-or-quick save-anywhere feature, so wonderfully present in most PC games contemporary to Alice, blunts these segment’s difficulty.

So what do you play this game for? It can be fun to ride through a simple action game. And Alice has some strategy, as certain weapons work better on certain enemies and in certain situations. But the main draw of the game for me was being able to play as Alice in a grim fantasy setting. I also liked the characters you encountered: the dialogue of the Cheshire cat, whenever he appears, is usually well done. The Mad Hatter and other characters from the Wonderland fiction also appear, each in ‘messed-up’ form. And the soundtrack has a Quake I atmospheric-‘chillingness’ to it, appropriate as it is composed by a Nine Inch Nails member, Chris Vrenna. So the draw of Alice is the characters, the setting, and the atmosphere. And the action gameplay is good enough to hold it up.

American McGee’s Alice is a “good, not great” game that you should check out if you are at all interested in PC games of the 90s and early 2000s, or in the works of id Software alum. Oh, and, of course, if you are interested in Alice in Wonderland fiction.

 

Thoughts On...


Wolfenstein: The Old Blood

Standalone add-on and prequel for Wolfenstein: The New Order

PC, XONE, PS4; 2015

Bethesda, Machine Games, id Software

~
 

            The Old Blood is built like The New Order. There are combat scenarios that you can either sneak through or shoot through and a fair amount of character interaction and story development to break up these combat sections. There are also letters and secret areas to find, this time the secret items being gold bars. Old Blood is a solid gameplay package that results in another “first-person shooter with some extra spice” for us to enjoy.

            The characters are solid for a Wolfenstein cast. Like in New Order, player-character B. J. Blazkowicz offers up some cheesy action-movie-esque one-liners. There are some great lines in this one, many of which are only funny in context, but one I can quote here: “Well I’ll be, it’s raining Nazis.” I loved New Order’s cheesy humor, but if you didn’t, Old Blood’s won’t do anything for you. The quasi-humorous Wolfenstein 3D dream sequences also make a return.

B.J. is tracking down a document with the location of Deathshead’s weapon-making compound. B.J. must contend with Rudi Jager and Helga Von Schabbs, two greatly psychotic Nazi adversaries. Rudi has a pack of dogs he’s very fond of, and Helga’s after a long buried secret of King Otto, the Holy Roman Emperor, lost beneath a ruined church in Wulfburg. Long-time fans of the series know this is a throwback to part of Return to Castle Wolfenstein's story. So, yes, there is some occult and undead stuff here.

            Most of The Old Blood pits you against the living, and this is the stronger part of the game. The game is divided into eight chapters, which are split between two parts. The first five chapters are really good, but the last three are weak by comparison. In these latter segments—spoilers?—undead Nazi come in. The combat loses its cover-and-fire core as ‘standard’ battle scenarios are now complemented by segments with undead running at the player. The gameplay flow breaks down because of this (though you do get a sawed-off shotgun in this stage of the game, which makes up for it, I suppose). It leads into a ridiculous ‘keep-pounding-in-the-ammo’ final boss fight that long overstays its welcome.

            Personally, I would have loved more tombs, and more interesting undead enemies. Some King Otto-era zombies with sword and shield like in Return to Castle Wolfenstein would have been an interesting opponent. As it is, all the freshly undead Nazi zombies are like the Flood in Halo.

            The humor also tapers off once you get deep into the undead segment, with a strangely morose ending that sets up for The New Order. So Old Blood’s an uneven package, but mostly good, and I’d recommend it. The non-undead combat, cast of characters and humor make for a great time.

           

Thursday, December 24, 2015

Currently Playing ~ 12-24-15

Today is Christmas Eve, the day I have always preferred to Christmas Day. Tonight is when my family opens gifts and really celebrates Christmas. I will be keeping Christmas by playing the Thief II fan mission “A Thieves’ Holiday” tonight. In it you don’t thieve, but prepare your home for a Christmas party. It was uploaded to TTLG.com in 2004, another great one from user Yandros.

Christmas time also means it’s time for the big Steam sale. Last night I purchased Wolfenstein: The Old Blood and played it for a while this morning. I love it, especially its references to the occult portions of Return to Castle Wolfenstein.

I also picked up where I left off in Hotline Miami. I cleared chapter 9! Only to get stuck at chapter 10. Tough game.

Otherwise I’ve been playing Mass Effect 3. I’m constantly flashing back to Mass Effect 2, which I played a ton of, but back in 2010. I love being taken back, as ME2 was one of my favorite games of 2010. It’s good to be Commander Shepard again.


It’s also good that it’s Christmas again. 2015 has been a great year for games. The only downside is that it’s hard to keep up with them all!

Saturday, December 19, 2015

Currently Playing ~ 12-19-15

     One reason my gaming backlog is massive and continues to grow is because I get sidetracked. Today, I opened up Steam, and soon after saw a recommendation for a remastered Turok: Dinosaur Hunter. Yes, optimized for PC, and all that. I’ve loved the N64 version, but it can be uncomfortable to play because of the controls and a field of view that’s even bad on a TV. This PC optimized version is extremely playable. And there’s an adjustable field of view! Yes, a PC port of an eighteen year old N64 game has more graphics options than PC ports of current releases.

     I also have determined to finally play Mass Effect 3. I recently copied over my old ME2 character files to my current gaming PC for this very reason. ME3 will be the sci-fi complement to the high fantasy of Witcher 3, which I also continue to play. In Witcher 3, I have also gotten used to
the combat and bumped up the difficulty to "Story and sword!", and then again to "Blood and
Broken Bones!" This to update my earlier post where I noted I had the difficulty on "Just the story".

     I will now go against the “playing” portion of this post by sharing that this past Tuesday night I saw the encore showing of Rifftrax’s live riffing of Santa Claus and the Ice Cream Bunny. It was hilarious, top notch material from those guys, shorts included. Last night I saw Star Wars: The Force Unleashed. It was okay to good. The original Star Wars trilogy has such a mythic quality to it that no new Star Wars will satisfy in quite the same way. So I don’t expect that. Even still, nothing great about the new Star Wars. But it is good. Certainly okay.

     I know I promised new entries in my top ten lists such that said entries are now overdue. My apologies. Maybe this next week?

I will also say Merry Christmas here, lest I not post again before that holiday. So Merry Christmas! And a happy new year… though I hope I post at least once more before it’s 2016!

Friday, November 27, 2015

Currently Playing ~ 11-27-15


            I’ve been playing a lot of The Witcher 3. I’m exploring around in addition to following the main quest, and find it to be a very great game. I have complaints: no quick load (and sitting through the story setup each time you do a manual load) and the combat control feeling more built for a gamepad and awkward with a keyboard and mouse. But my overall view is that The Witcher 3 is great. I find it visually stunning even with the graphics settings at medium. (This game also reminds me that I need to get another stick of RAM.)

            With the Witcher 3 going, Fallout 4 got pushed to the side. I’ll pick it back up once I’ve satisfied myself with Witcher 3. I also have been playing Shovel Knight—fantastic game—and started up Metroid Fusion, though I may not get back to it in full until I’ve beaten Shovel Knight. I’m passing on Star Wars: Battlefront, am putting MGSV in my on-hold backlog pile (along with MGSIV, by the way), and am passing on getting either an Xbox One or PS4. I have plenty of new releases, gigantic Steam and GOG backlogs, dozens of Thief fan missions, and a Wii U and 3DS. I couldn’t handle anymore games!

            My next entries in both the top ten lists will be coming within the next week. Otherwise, signing out. ~

Thursday, November 19, 2015

My Top Ten Favorite PC Games - Number 10

~Intro~
            Unlike my top ten favorite Nintendo games list, this list of my top ten favorite PC games is in order. This doesn’t mean it was easier to choose ten PC games, as it was actually more difficult, but it was easier to order the ten I chose.
           
~10.) Quake II~

            When I first started Quake II, I was playing the demo of it on an old laptop. I fell in love with it as soon as I had started walking forward and fired my laser pistol at the first baddy. I can go for first-person shooters that feel powerful, and everything in Quake II exudes a sense of power.
            There’s the explosive arsenal of weaponry, with gun models much bigger than in any of id’s games prior to Quake II. There’s the dirty, dusty, sunbaked ‘foundry-and-factory’ sci-fi atmosphere. There’s the metal music, optional, but if turned on drives the gameplay with its surge. There’s the sense of being a hardened marine, taking it to a twisted cyborg enemy in a desperate, heavy-duty war.

            Quake II is a first-person shooter dripping with power. It’s an addictive game with great weapons, shooting, and replay value. The soundtrack is great, though overpowering, and if you turn it off, you can discover some well-done atmospheric sounds. I love all the noises the baddies make as they idle.
            Unlike Quake, a game divided into four episodes, and unlike Quake III, a game centered on deathmatch, Quake II is a standard single-player campaign and multiplayer mode. The single-player’s not too short or long, and the missions offer enough variety. They evolve well too, as more powerful and varied baddies start coming in with the mid-range and late-game missions. At the same time, the arsenal of weapons gradually builds up. I’ve played Quake II through plenty of times, and it remains one of my ‘go to’ pop-in-and-play games.

            This is why I list Quake II here at number ten. I replay it all the time, and consider it one of the top pre-Half-Life FPS games.

            Of course, in addition to the single-player, there’s the multiplayer, and the large number of mods for the game. I haven’t done these as much, but suffice it to say they are there, and another part of Quake II’s greatness.

Wednesday, November 18, 2015

~Random posts on games: 11-18-15~

I’ve been playing a lot of Metroid lately. I struggle to decide which is my favorite: Super Metroid or Metroid Prime? When I was playing Metriod Prime this morning, I thought: I’m annoyed by all this first-person platforming. And these boss fights are unwelcome. I want some of that solid 2D platforming in Super Metroid, and less of these annoying boss fights. Then this evening I played Super Metroid. I got annoyed by some of the 2D platforming, and am now stuck at an annoying boss. I also missed the visor-action of Metroid Prime and longed for that game’s first-person immersion.
The grass is always greener, I guess. I love both these games, but in trying to decide which is my favorite, I have to pick out the negative qualities and weigh them against the other’s positive qualities. My indecision here is one reason I am not putting an order to my top ten Nintendo games list yet. Right now I’m leaning more towards Metroid Prime, but that could change. Both are some of the greatest games ever made, that’s for sure.
As for recent games, I’ve got both Fallout 4 and The Witcher 3. I love Fallout 4, but graphical problems because of my PC configuration (something in there not ticking with Fallout 4), and hard-coded key binds that don’t jive with my left-handed mouse-ness both mar the experience. And it makes me just want to play Skyrim. Glad Fallout 4 is out of the way—get to The Elder Scrolls VI!
The Witcher 3 is great, but I can’t get into the combat. I either want hack-in-slash like Skyrim or pause-strategy like Dragon Age Origins. All this dive, block, jump, potion, bombs, secondary item…and all that with a keyboard and mouse setup…blah. I have it on ‘Just the Story!’ difficulty for a reason.

Tempted to buy an Xbox One for Halo 5 and Rise of the Tomb Raider. I’d also use it to play Metal Gear Solid V, which I do not want to play on the PC. But I’m holding off…think I’ll wait until Christmas. I’m mired in a gigantic backlog now anyway. But I may get Metroid Fusion off the Wii U’s eShop soon. 

My Ten Favorite Nintendo Games - Entry 1

~Intro~
            It took me a long time to finish a selection of ten favorite Nintendo games. It was taking me even longer to list them in a top ten order. So, I decide to scrap ordering the ten I had chosen, and now will post simply my “Ten Favorite Nintendo Games”, in no order. I plan on doing one each week, along with one of my top ten favorite PC games (though I was able to order those).
            I’ll start my favorite Nintendo games with one that, were I to order the list, would certainly be in the top five if not the top three: Metroid Prime.

~Metroid Prime~
            Metroid Prime is one of a kind among Nintendo games. There is no other Nintendo game that offers solitary exploration and non-linear structure in a first-person perspective. Being a connoisseur of first-person games with adventure or role-playing elements  (System Shock, Thief) I have a special taste for the kind of game Prime is.

            Prime translates the Metroid game experience brilliantly. It perhaps is the most satisfying 2D to 3D translation of Nintendo’s, right alongside, if not ahead of, Super Mario 64. Much of the game’s structure and gameplay is Super Metroid through and through. The Prime-specific elements, such as scanning enemies and reading log entries, gives the game a flavor of its own, saving it from merely being just “a Super Metroid in 3D” (though that wouldn’t have been bad).
            Like most Nintendo games, the Metroid series takes gameplay traditions and dilutes them into simple and accessible mechanics. The first three Zelda games did this brilliantly, diluting the very complex dungeon-crawler experience of CRPGs into a more understandable design.
Metroid does this too. Samus is basically a role-playing game hero, leveling up and being able to do more and better because of this. But, instead of being built out of the D&D ruleset, Metroid is built on a simple design of finding new items that upgrade Samus, allowing her to explore more areas and defeat more enemies. Metroid Prime is a ‘Nintendo-take’ on games like System Shock 2. Samus’ beams are like keycards, and her items like RPG character upgrades, though they don’t cost cybernetic modules (and save stations don’t cost nanites). A Shock 2 comparison is a stretch, and I use it to illustrate that Nintendo’s games, like Metroid, are accessible hybrids of many gameplay designs.
Prime isn’t easy, but it is accessible. Despite this, there’s a lot going on in the background. There’s the beam, visor, and suit upgrades; the health and missile expansions; additional power-ups (morph-ball bombs, grapple beam); scans of creatures and objects; and log entries. I love the backstory that the log entries create. This is another element of Prime that can be compared to something from Shock 2, in this case Shock’s PDA audio logs.

Prime’s accessible yet complex gameplay is coupled with a well-crafted atmosphere. The music and visuals both make the game very aesthetically pleasing. The music’s role is made more important by how it builds up with additional layers as you progress, notably in the Tallon Overworld and Chozo Ruins sections. Visual effects with Samus’ visor, such as water droplets smearing down it, or her eyes reflecting in it when being hit by certain attacks, enrich the game’s flare.
Prime also allows players the satisfaction of feeling more and more powerful as they progress. As you first explore Tallon IV, you feel inadequate. You can’t blow up Benzium materials. You can’t grapple. Enemies take a lot of shots to defeat. But, before you know it, you’re blowing up every rock, swinging around like Donkey Kong, and melting enemies with the Plasma rifle. I love games that give you this feel of progression.

There are a couple things I dislike about Prime. One, first-person platforming is awkward, and in Prime there’s a lot of it. In most cases it isn’t done poorly, but there are a few instances where it is annoying to jump delicately from one platform to the next. Two, there are some ridiculous boss battles. These in themselves are not bad, but when they come out of the blue they halt the flow of gameplay and inspire frustration and woe. I think of Thardus and Omega Pirate. This is a nitpick more particular to me—I’m not fond of boss battles (except in JRPGs). Given how much I love exploring around in Prime, getting stuck at one big baddy grates on me.

However, any negatives I can think of with Prime are vastly outshined by the game’s positive qualities. The successful translation of the Metroid formula into 3D, the non-linear exploration and player upgrading, and the excellent sound and visuals make for one of the best Nintendo games ever made. I’d also call it the Gamecube’s best and one of the best ever.