~Intro~
Unlike my top ten favorite Nintendo
games list, this list of my top ten favorite PC games is in order. This doesn’t
mean it was easier to choose ten PC games, as it was actually more difficult,
but it was easier to order the ten I chose.
~10.)
Quake II~
When I first started Quake II, I was playing the demo of it
on an old laptop. I fell in love with it as soon as I had started walking
forward and fired my laser pistol at the first baddy. I can go for first-person
shooters that feel powerful, and everything in Quake II exudes a sense of power.
There’s the explosive arsenal of
weaponry, with gun models much bigger than in any of id’s games prior to Quake II. There’s the dirty, dusty,
sunbaked ‘foundry-and-factory’ sci-fi atmosphere. There’s the metal music,
optional, but if turned on drives the gameplay with its surge. There’s the
sense of being a hardened marine, taking it to a twisted cyborg enemy in a
desperate, heavy-duty war.
Quake
II is a first-person shooter dripping with power. It’s an addictive game
with great weapons, shooting, and replay value. The soundtrack is great, though
overpowering, and if you turn it off, you can discover some well-done
atmospheric sounds. I love all the noises the baddies make as they idle.
Unlike Quake, a game divided into four episodes, and unlike Quake III, a game centered on
deathmatch, Quake II is a standard
single-player campaign and multiplayer mode. The single-player’s not too short
or long, and the missions offer enough variety. They evolve well too, as more
powerful and varied baddies start coming in with the mid-range and late-game
missions. At the same time, the arsenal of weapons gradually builds up. I’ve
played Quake II through plenty of
times, and it remains one of my ‘go to’ pop-in-and-play games.
This is why I list Quake II here at number ten. I replay it
all the time, and consider it one of the top pre-Half-Life FPS games.
Of course, in addition to the
single-player, there’s the multiplayer, and the large number of mods for the
game. I haven’t done these as much, but suffice it to say they are there, and
another part of Quake II’s greatness.
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